9 Mountain Weathering
Introduction
This tutorial isn’t necessarily about creating a general mountain shape, even though this is what we may end up with, but instead producing a generic terrain weathering system that can be used for any type of terrain surface that you may decide to throw at it. Due to the way it’s constructed, this will take a substantial amount of time to simulate (a matter of hours or all night) depending on the speed of your machine and the sheer amount of particles you use. Based on a feedback loop effect, the particles will deform the surface, creating chasms for additional particles to travel down, just like how water ...
Get Deconstructing the Elements with 3ds Max, 3rd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.