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Deconstructing the Elements with 3ds Max, 3rd Edition by Pete Draper

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       15 Galaxy

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Introduction

In this tutorial we’re going to create an effective galaxy distribution system and shade it accordingly using references from the original Hubble photography. First we’ll design the base particle system distribution by simulating the rotational and gravitational attractions of each element with Particle Flow operators before locking off the system by sampling it with a Mesher Compound Object. This will then be used within an additional system to place the particles so that we can fly through the system.

Analysis of Effect

(a) Okay, first things first: Galaxies take on all kinds of shapes and sizes, plus a fair few ...

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