Chapter 1. Toward deep learning: a machine-learning introduction
This chapter covers:
- Machine learning and its differences from traditional programming
- Problems that can and can’t be solved with machine learning
- Machine learning’s relationship to artificial intelligence
- The structure of a machine-learning system
- Disciplines of machine learning
As long as computers have existed, programmers have been interested in artificial intelligence (AI): implementing human-like behavior on a computer. Games have long been a popular subject for AI researchers. During the personal computer era, AIs have overtaken humans at checkers, backgammon, chess, and almost all classic board games. But the ancient strategy game Go remained stubbornly out of reach ...
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