Chapter 2. Go as a machine-learning problem
This chapter covers
- Why are games a good subject for AI?
- Why is Go a good problem for deep learning?
- What are the rules of Go?
- What aspects of game playing can you solve with machine learning?
2.1. Why games?
Games are a favorite subject for AI research, and it’s not just because they’re fun. They also simplify some of the complexities of real life, so you can focus on the algorithms you’re studying.
Imagine you see a comment on Twitter or Facebook: something like, “Ugh, I forgot my umbrella.” You’d quickly conclude that your friend got caught out in the rain. But that information isn’t included anywhere in the sentence. How did you reach that conclusion? First, you applied common knowledge about ...
Get Deep Learning and the Game of Go now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.