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Deep Learning and the Game of Go
book

Deep Learning and the Game of Go

by Kevin Ferguson, Max Pumperla
January 2019
Intermediate to advanced content levelIntermediate to advanced
384 pages
13h 27m
English
Manning Publications
Content preview from Deep Learning and the Game of Go

Chapter 2. Go as a machine-learning problem

This chapter covers

  • Why are games a good subject for AI?
  • Why is Go a good problem for deep learning?
  • What are the rules of Go?
  • What aspects of game playing can you solve with machine learning?

2.1. Why games?

Games are a favorite subject for AI research, and it’s not just because they’re fun. They also simplify some of the complexities of real life, so you can focus on the algorithms you’re studying.

Imagine you see a comment on Twitter or Facebook: something like, “Ugh, I forgot my umbrella.” You’d quickly conclude that your friend got caught out in the rain. But that information isn’t included anywhere in the sentence. How did you reach that conclusion? First, you applied common knowledge about ...

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