January 2019
Intermediate to advanced
384 pages
13h 27m
English
This chapter covers
By now, you know how to build and train a strong deep-learning model for Go move prediction—but how do you integrate this into an application that plays games against opponents? Training a neural network is just one part of building an end-to-end application, whether you’re playing yourself or letting your bot compete against other bots. The trained model has to be integrated into an engine that can be played against.
In this chapter, you’ll build a simple Go model server and two frontends. ...