Skip to Main Content
Deep Learning and the Game of Go
book

Deep Learning and the Game of Go

by Kevin Ferguson, Max Pumperla
January 2019
Intermediate to advanced content levelIntermediate to advanced
384 pages
13h 27m
English
Manning Publications
Content preview from Deep Learning and the Game of Go

Appendix C. Go programs and servers

This appendix covers various ways to play Go offline and online. First, we show you how to install and play against two Go programs locally—GNU Go and Pachi. Second, we’ll point you to a few popular Go servers on which you can find human and AI opponents of various strengths.

Go programs

Let’s start with installing Go programs on your computer. We’ll introduce you to two classic, free programs that have been around for many years. Both GNU Go and Pachi use classic game AI methods we partly covered in chapter 4. We introduce these tools not to discuss their methodology, but rather to have two opponents that you can use locally for tests—and to play against them for fun.

As with most other Go programs out ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Deep Learning

Deep Learning

Andrew Glassner
Deep Learning with PyTorch

Deep Learning with PyTorch

Eli Stevens, Thomas Viehmann, Luca Pietro Giovanni Antiga

Publisher Resources

ISBN: 9781617295324Supplemental ContentPublisher SupportOtherPublisher WebsitePurchase Link