4. Game-Playing Machines

Alongside the generative adversarial networks introduced in Chapter 3, deep reinforcement learning has produced some of the most surprising artificial-neural-network advances, including the lion’s share of the headline-grabbing “artificial intelligence” breakthroughs of recent years. In this chapter, we introduce what reinforcement learning is as well as how its fusion with deep learning has enabled machines to meet or surpass human-level performance on a diverse range of complex challenges, including Atari video games, the board game Go, and subtle physical-manipulation tasks.

Deep Learning, AI, and Other Beasts

Earlier in this book, we introduced deep learning with respect to vision (Chapter 1), language (Chapter ...

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