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Deep Reinforcement Learning in Action
book

Deep Reinforcement Learning in Action

by Alexander Zai, Brandon Brown
March 2020
Intermediate to advanced
384 pages
13h 10m
English
Manning Publications
Audiobook available
Content preview from Deep Reinforcement Learning in Action

Chapter 3. Predicting the best states and actions: Deep Q-networks

This chapter covers

  • Implementing the Q function as a neural network
  • Building a deep Q-network using PyTorch to play Gridworld
  • Counteracting catastrophic forgetting with experience replay
  • Improving learning stability with target networks

In this chapter we’ll start off where the deep reinforcement learning revolution began: DeepMind’s deep Q-networks, which learned to play Atari games. We won’t be using Atari games as our testbed quite yet, but we will be building virtually the same system DeepMind did. We’ll use a simple console-based game called Gridworld as our game environment.

Gridworld is actually a family of similar games, but they all generally involve a grid board with ...

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Publisher Resources

ISBN: 9781617295430Publisher SupportPublisher WebsiteErrata Page