Chapter 16. Adobe® Flex™ 2 and Rich Internet Applications
In this chapter you will learn:
<objective>What Flex is and what it’s used for.
</objective> <objective>How to design user interfaces in Flex’s user interface markup language, MXML.
</objective> <objective>How to embed multimedia in a Flex application.
</objective> <objective>How to use data binding to create responsive user interfaces.
</objective> <objective>How to access XML data from a Flex application.
</objective> <objective>Client-side scripting in ActionScript 3.0, Flex’s object-oriented scripting language.
</objective> <objective>How to interact with a web service.
</objective> <objective>How to create an advanced user interface.
</objective> <objective> ...Get Deitel® Developer Series AJAX, Rich Internet Applications, and Web Development for Programmers now with the O’Reilly learning platform.
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