Building Responsive UIs

In the previous chapter, we learned how to effectively use the TFrameStand component to structure our applications. The focus has been about achieving modularization, visual continuity, and a good code/UI reuse rate across the whole application.

In this chapter, we'll particularly focus on the capability of an application to be responsive. This quality has been important for every application for many years, but it surely represents a crucial point when referring to cross-platform applications. We are going to start from the definition of responsiveness itself and then continue exploring some of the peculiar aspects related to it. We'll also go through an overview of the many factors involved.

In this chapter, we will ...

Get Delphi GUI Programming with FireMonkey now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.