3

Editing and Debugging UI Flows

In the previous chapters, we learned how to create and execute a UI flow using the designer window and the recorder. In this chapter, we will look at what additional editing options are available and how we can stop a UI flow and check for data or errors. We will also learn a few tricks and tips that will make it easier to create and test larger flows.

We will cover the following main topics in this chapter:

  • Details of the designer window/workspace
  • The parameters dialog
  • Global menu options
  • Using breakpoints
  • Working with subflows
  • Strategies for effective flow creation

By the end of this chapter, you will have a solid understanding of the flow designer and how to use it effectively to create, edit, and structure ...

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