Chapter 9. Unit Testing Antipatterns (The "Don'ts")

Unit Testing Antipatterns (The "Don'ts")

The majority of software projects are ongoing affairs. New screens and functions are released on (or around) specific, agreed dates, but a project itself keeps chugging along. So it's far more common for developers to join a project mid-flow, with its own dusty corners that no one dares to disturb, its homegrown object-relational mapping classes, crusted together with the foibles and wrinkles of a dozen long-since departed self-styled code gurus. Starting a brand new project from scratch is a rare joy: the opportunity to set the standards, consider the architecture, evaluate the available technologies ...

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