10  Building Storey/ies

A scenario card game to architecturally design for human flourishing

Ruth Stevens and Pieter M.A. Desmet

Introduction

This chapter presents the development of a scenario-based game that supports architectural designers in their efforts to design for human flourishing. In positive psychology, human flourishing is generally defined as fulfilling one’s psychological needs in a way that one can become the best person one can be (Ryan & Deci, 2001; Keyes, 2005; Ryff & Singer, 2008). Design for human flourishing (DfHF) has been operationalised as design that supports people in engaging in meaningful activities, that is, activities that fulfil their psychological needs and stimulate them to use and cultivate their personal ...

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