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Design Patterns For Dummies®
book

Design Patterns For Dummies®

by Steve Holzner Ph.D.
May 2006
Beginner
308 pages
5h 30m
English
Wiley
Content preview from Design Patterns For Dummies®

Chapter 11. Ten More Design Patterns

<feature> <title>In This Chapter</title> <objective>

The Abstract Factory pattern

</objective>
<objective>

The Prototype pattern

</objective>
<objective>

The Bridge pattern

</objective>
<objective>

The Interpreter pattern

</objective>
<objective>

The Memento pattern

</objective>
<objective>

The Visitor pattern

</objective>
<objective>

The Circular Buffer pattern

</objective>
<objective>

The Double Buffer pattern

</objective>
<objective>

The Recycle Bin pattern

</objective>
<objective>

The Model/View/Controller pattern

</objective>
</feature>

“Okay,” say the programmers at GlobalHugeCo, the computer manufacturer, “we’ve got the patterns you’ve suggested so far implemented and running. What’s next?”

“Bad news,” you say. “We’re coming to the end of the book.”

“Oh no!”

“But we’re going out with a bang,” you say. “This chapter contains not one, not two, but ten additional patterns.”

“Woo hoo!” the programmers cry.

So far, you’ve seen most of the Gang of Four (GoF) patterns, but there are six more left in the original set of 23. You see those six in this chapter. They’re all good patterns, but some aren’t used often these days. And some are just plain hard to implement, like the Interpreter pattern, which says, “Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.” That sounds like a good afternoon’s work.

Besides getting the remaining Gang of Four patterns, you also get a glimpse ...

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Publisher Resources

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