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Design Patterns in .NET: Reusable Approaches in C# and F# for Object-Oriented Software Design
book

Design Patterns in .NET: Reusable Approaches in C# and F# for Object-Oriented Software Design

by Dmitri Nesteruk
May 2019
Intermediate to advanced content levelIntermediate to advanced
356 pages
5h 18m
English
Apress
Content preview from Design Patterns in .NET: Reusable Approaches in C# and F# for Object-Oriented Software Design
© Dmitri Nesteruk 2019
Dmitri NesterukDesign Patterns in .NEThttps://doi.org/10.1007/978-1-4842-4366-4_18

18. Mediator

Dmitri Nesteruk1 
(1)
St. Petersburg, c.St-Peterburg, Russia
 

A large proportion of the code we write has different components (classes) communicating with one another through direct references. However, there are situations when you don’t necessarily want objects to be aware of each other’s presence. Or perhaps you do want them to be aware of one another, but you still don’t want them to communicate through references, because as soon as you keep and hold a reference to something, you extend that object’s lifetime beyond what might originally be desired (unless it is a WeakReference, of course).

The Mediator is a mechanism for facilitating ...

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Publisher Resources

ISBN: 9781484243664Purchase LinkPublisher Website