© Dmitri Nesteruk 2022
D. NesterukDesign Patterns in Modern C++20https://doi.org/10.1007/978-1-4842-7295-4_2

2. Builder

Dmitri Nesteruk1  
(1)
St. Petersburg, Russia
 

The Builder pattern is concerned with the creation of complicated objects, that is, objects that cannot be built up in a single-line constructor call. These types of objects may themselves be composed of other objects and may involve less than obvious logic, necessitating a separate component specifically dedicated to object construction.

I suppose it’s worth noting beforehand that, while I said the Builder is concerned with complicated objects, we’ll be taking a look at a rather trivial example. This is done purely for the purposes of space optimization, so that the complexity of the ...

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