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Job:05-11998/12412 Title:RP-Design School Con dential
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The Student’s Perspective
Students crave class projects that allow
them to express their personalities while learning
invaluable lessons about design. If the exercise is
too easy, they cannot grow. Exemplary projects
must vigorously challenge the students as they
open their skill sets to brand new experiences. If,
in the process, what they conceive adds luster to
their portfolio, well, that is icing on the cake.
benefi ting from a great class
project
A project should test students’ techni-
cal and creative aptitudes, force them to think
rapidly and strategically, and prepare them for
future design challenges. So what else is new?
What students want (and need) from an assign-
ment may be subject to debate, but a survey of
students from the School of Visual Arts revealed
that they do agree when it comes to the principle
attributes and goals of an exceptional project.
The fi rst attribute of a great design proj-
ect is that it promotes critical thinking. In be-
ing asked to grapple with the current culture’s
ideological, sociological, political, and historical
contexts, students learn to come up with solu-
tions to problems that most people believe are
too big to tackle. Or they learn how to create and
tell a compelling story visually without emotion
or judgment. First and foremost, students value
projects that demonstrate how to be a design
problem solver; they also rank high assignments
that address social issues. Some of the best briefs
are conceptual—and demand acute thinking—
such as designing a poster about a fi rst creative
memory, or repackaging something with no value
into something of value. As one satisfi ed student
put it, “A seemingly simple and overwhelmingly
stupid assignment turned out to be one of under-
lying complexity and seriousness.”
The second attribute of a successful
project lies in the faculty critiques. A teacher’s
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getting results from a great class
project
It is one thing to design a great project,
another altogether to elicit meaningful results.
One might assume that anything a teacher as-
signs to a student is going to be tackled with
vigor and intelligence. Think again! Often a
project will not be approached the way the teach-
er wants to see it done. After all, most students
with full class loads are given so many projects
they sometimes have to exercise triage—focus-
ing on one or two at the expense of the others.
So, another challenge for the teacher is to make
certain that the student commits to the project.
How this is accomplished may be as diffi cult as
the riddle of the Sphinx or as easy as throwing a
dog a bone. It comes down to presentation.
Of course, getting good grades—or the
consequence of not getting them—is the single
most compelling motivation for any student. But
it is the teacher’s job to promote the project with
fervency and passion. As much as students will
pick up on any hint that the project is just a rou-
tine assignment, they will also rise to the occa-
sion of a special event. The trick is to make the
class assignment into something so special that
the students will have missed out on a unique
experience by failing to perform at their most
energetic level. If the presentation of the proj-
ect is vigorous, it doesn’t matter how routine (or
even mundane) the problem is.
The result of any class project is to elicit
class critiques that will stimulate and educate. If
the project is presented in a convincing manner,
the hoped-for end product—a valuable experi-
ence for student and teacher—will emerge.
what teachers want
Students want knowledge, wisdom, experi-
ence, and ultimately jobs. Teachers want serious
students who, in addition to absorbing all of the
above and getting good jobs, will push design
to its next level. How students respond to class
projects often indicates exactly how successful
they will be.
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