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project brief
The aim of the research project is to explore a
topic of interest and present an informed opin-
ion to an audience of peers. Students present
this research in the form of a three to fi ve thou-
sand–word thesis that will also be uploaded to a
blog. Below are the project stages.
Formulate a plan: Map out a series of mile-
stones and goals and assign a time frame for
each.
Begin the project: Keep visual and writ-
ten documentation as the project evolves and
upload it to the blog regularly. Involve the stu-
dio members in regular critiques of the project.
Strive to create a unique individual result. Regu-
larly review the progress to ensure the project is
in line with the project plan.
Present the project: Students should plan
to exhibit their research at the end-of-year exhi-
bition in a format that is accessible to a public
audience. The project needs to be presented in
both a visual and a written format.
project goal
The research component of the fourth-year hon-
ors program is an introduction to postgraduate
design research. It utilizes contemporary theories
of the role of research in design and encourages
critical thinking and dialogue
Class: Graphic Design Research (Honors)
Level: Fourth Year
Faculty: Russell Kerr
Duration of Project: One Semester
30
RMIT University, The Works, Communication Design
Melbourne, Victoria, Australia
Research Project
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Packaging Sound
Student: Lee Arkapaw
Music is introduced to us in the womb as a heartbeat. It is the fi rst experience we have of life on Earth.
This rhythm is soon accompanied by visuals as we enter the world. From this point on, sound and
visuals are intertwined. Can one exist without the other? My explorations into the importance of visu-
ally representing sound led me to create my own clip on music creating order.
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Karasel
Student: David Czech
Ephemeral graphic design for print has always inspired and infl u-
enced my approach to visual communication. Karasel is the visual
manifestation of printed matter and design thinking.
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Monstrosity
Student: Beck Haskins
I uncovered a correlation
between design, madness,
and genius that I dubbed
the Madesignius trinity.
Monstrosity is a shameless
showcase of nonsensical
madness that aims to turn
the idea of madness into
a delightful read rather
than a daunting, socially
monstrous trait to fi nd in
oneself. These traits materi-
alize as forty soft embrace-
able parts of one’s life.
the projects 139
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