2.6. Design Examples

We discussed two major theories—utility theory and game theory—which were explored to support engineering design. In this section, we use two engineering design examples to illustrate the details. We first discuss using utility theory as a design tool and apply the design tool to solve a simple cantilever beam example. Then, we use game theory as a design tool to solve a pressure vessel design problem, which is formulated as noncooperative, sequential, and cooperative games for illustration. Both examples are purposely made simple so that the focus stays on concept illustration.

2.6.1. Utility Theory as a Design Tool

In this subsection, we illustrate a few details in employing utility theory to support multiobjective engineering ...

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