Book description
This book is for designers, developers, and product managers who are charged with what sometimes seems like an impossible task: making sure products work the way your users expect them to. You'll find out how to design applications and websites that people will not only use, but will absolutely love. The second edition brings the book up to date and expands it with three completely new chapters.
Publisher resources
Table of contents
- Before We Start, a Word
-
Part I. Research
- 1. User Research
- 2. Features Are Not Requirements
- 3. Job Shadowing and Contextual Interviews
- 4. Personas
- 5. Activity-Centered Design
- 6. Time to Start Working on Documentation
- 7. Text Usability
- 8. Hierarchies in User Interface Design
- 9. Card Sorting
- 10. Creating Usable Hierarchies
- 11. The Mental Model
-
Part II. Design
- 12. Keep an Open Mind
- 13. Sketching and Prototyping
- 14. Paper Prototype Testing
- 15. Realism
- 16. Natural User Interfaces
- 17. Fitts’s Law
- 18. Animations
- 19. Consistency
- 20. Discoverability
- 21. Don’t Interrupt
- 22. Instead of Interrupting, Offer Undo
- 23. Modes
- 24. Have Opinions Instead of Preferences
- 25. Hierarchies, Space, Time, and How We Think About the World
- 26. Speed
-
27.
Avoiding Features
- Remember the User’s Goals
- The Five Whys
- Instead of Adding a New Feature, Make an Existing Feature More Usable
- Solve Several Problems with One Change
- Consider the Cost
- Make It Invisible
- Provide an API and a Plug-in Architecture
- Listen to Your Users
- But Don’t Listen to Your Users Too Much
- Not All Users Need to Be Your Users
- 28. Removing Features
- 29. Learning from Video Games
-
Part III. Implementation
- 30. Designing the Back End
- 31. Guerilla Usability Testing
- 32. The First Run Experience
- 33. Usability Testing
- 34. Testing in Person
- 35. Remote Testing
- 36. How Not to Test: Common Mistakes
- 37. User Error Is Design Error
- 38. A/B Testing
- 39. Collecting Usage Data
- 40. Dealing with User Feedback
- 41. You’re Not Done
- A1. Acknowledgements
- Bibliography
Product information
- Title: Designed for Use, 2nd Edition
- Author(s):
- Release date: April 2016
- Publisher(s): Pragmatic Bookshelf
- ISBN: 9781680501605
You might also like
book
Radar Trends to Watch: September 2023
Read about the latest developments on O'Reilly Media's Radar.
book
Storytelling in Design
With the wide variety of devices, touch points, and channels in use, your ability to control …
book
The Time Cleanse: A Proven System to Eliminate Wasted Time, Realize Your Full Potential, and Reinvest in What Matters Most
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, …
book
Design for the Mind: Seven Psychological Principles of Persuasive Design
Summary Design for the Mind: Seven Psychological Principles of Persuasive Design teaches web designers and developers …