Further Reading
Both Flow: The Psychology of Optimal Experience [Csi02] by Mihály Csíkszentmihályi and A Theory of Fun for Game Design [Kos04] by Raph Koster provide useful insight into what makes things fun. Rules of Play: Game Design Fundamentals [SZ03] by Katie Salen and Eric Zimmerman is also worth reading, as is Thomas W. Malone’s paper “Heuristics for Designing Enjoyable User Interfaces,”[148]
Replica Island developer Chris Pruett writes a great blog about game design that sometimes touches on usability issues.[149]
On YouTube, there’s an interesting presentation called “Putting the Fun in Functional: Applying Game Mechanics to Functional Software” by Shufflebrain CEO Amy Jo Kim.[150]
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