Book description
Today we have the ability to connect speech, touch, haptic, and gestural interfaces into products that engage several human senses at once. This practical book explores examples from current designers and devices to describe how these products blend multiple interface modes together into a cohesive user experience.
Authors Christine Park and John Alderman explain the basic principles behind multimodal interaction and introduce the tools you need to root your design in the ways our senses shape experience. This book also includes guides on process, design, and deliverables to help your team get started.
The book covers several topics within multimodal design, including:
- New Human Factors: learn how human sensory abilities allow us to interact with technology and the physical world
- New Technologies: explore some of the technologies that enable multimodal interactions, products, and capabilities
- Multimodal Products: examine different categories of products and learn how they deliver sensory-rich experiences
- Multimodal Design: learn processes and methodologies for multimodal product design, development, and release
Publisher resources
Table of contents
- Praise for Designing Across Senses
- [Preface]
-
1. Returning to Our Senses
- If a Tree Falls in the Forest…
- The Sound of Violence
- Experience Is Physical
- People Have Modalities
- Devices Have Modes
- Human Modalities + Device Modes = Interfaces
- Physical Information: The New Data
- Sensing, Understanding, Deciding, and Acting: The New Human Factors
- Focus: The New Engagement
- Multimodality Makes a Wider Range of Human and Product Behaviors Possible
- How Multimodality Affects Design
- Multimodal Design Is Cross-Disciplinary
- Summary
- 2. The Structure of Multimodal Experiences
-
3. Sensing
- The Three Main Categories of Stimuli
- Defining the Senses: Dimension, Resolution, and Range
- Sensory Focus: Selecting, Filtering, and Prioritizing Information
- Reflexes
- Our Senses and Their Unique Properties
- Vision
- Hearing
- Auditory Interfaces
- Touch (Somatosensory or Tactile Abilities)
- Smell (Olfactory Ability)
- Taste (Gustatory Ability)
- Sixth Senses and More
- Summary
- 4. Understanding and Deciding
- 5. Acting
-
6. Modalities and Multimodalities
- Modalities: How We Use Our Senses
- We Shape Our Modalities, and They Shape Us
- Attributes and Abilities of Modalities
- Applying Modalities to Design
- Multimodalities
- Trusted Version and Performance Optimization
- Attributes and Abilities of Multimodalities
- Common Categories of Multimodalities
- Applying Multimodality to Design
- Summary
- 7. The Opportunity: Transforming Existing Products and Developing New Ones
- 8. The Elements of Multimodal Design
- 9. Modeling Modalities and Mapping User Experiences
-
10. Form Factors and Configurations
- Creating Multimodal Properties
- Configuring Interface Modes
-
Mapping Modal Behaviors to Modal Technologies
- Vision Dominant Activities
- Immersive Activities: Screen-Based Experiences and VR
- Augmented or Auxiliary Activities: Visual Indicators for Peripheral Information
- Augmented Reality Versus Augmented Products: Visual Arrays of Control and Choice
- Automated Visual Capabilities
- Creating Focal Experiences with Audio and Speech
- Personal Sound Experiences
- Social Experiences: Broadcast
- Conversation Experiences: Speech
- Creating Haptic Experiences
- Summary
-
11. Ecosystems
- Device Ecosystems
- Information Ecosystems
- Physical Ecosystems
- Social Ecosystems
- Specialized Ecosystems
- Cloud Architectures: Distributing Resources Through Connectivity
- Ecosystem and Architecture: Applying Ecosystem Resources to Multimodal Design
- Sensing Experiences: Answering the Door—A Doorbell, Ring, and the August Lock
- Understanding and Deciding Experiences: Determining Distance—a Pedometer, Apple Watch, and Lyft App
- Acting Experiences: Writing and Drawing—A Pencil, a Tablet, and the Apple Pencil
- Summary
- 12. Specifying Modalities: States, Flows, Systems, and Prototypes
- 13. Releasing Multimodal Products: Validation and Learning
- A. Further Reading
- B. Glossary
- Index
Product information
- Title: Designing Across Senses
- Author(s):
- Release date: March 2018
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491954195
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