Chapter 4: Wireframing a Mobile-First Experience Using Vector Shapes

You've reached the point where you have essential knowledge of the UX process and Figma's interface. Now it's time to put it all together and get started with the user interface of our streaming service application. As mentioned previously, it is best to always keep all the artifacts collected during the UX phase nearby – the mission statement, persona, user flow, and other data. In this chapter, you will take a significant step toward moving from theory and hypotheses to creating a real application structure using the wireframe method!

This is a very important part of product development, but there is nothing to worry about, since this chapter will guide you through the entire ...

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