March 2022
Beginner to intermediate
382 pages
8h 7m
English
In the previous chapter, you learned how to prototype your interfaces in Figma using a variety of techniques for interaction, transitions between views, and animation of the elements. You also converted static layouts to live flows for the interfaces of all three devices, which was a pretty challenging but interesting task, and you learned a lot along the way. As a result, you not only linked all screens together but also made some components interactive, as well as adding missing elements to the application. At some points during this practice, you ran the prototype to make sure everything was set up correctly, and this is absolutely the right strategy, since constant ...
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