When I started teaching in the Music Engineering Technology Program at the University of Miami in 1996, we were writing signal processing algorithms in digital signal processing (DSP) assembly language and loading them on to DSP evaluation boards for testing. We had also just begun teaching a software plug-in programming class, since computers were finally at the point where native processing was feasible. I began teaching Microsoft's DirectX® in 1997 and immediately began a book/manual on converting DSP algorithms into C++ code for the DirectX platform. A year later I had my first manuscript of what would be a thick DirectX programming book. However, I had two problems on my hands: first, DirectX is bloated with Common Object Model ...

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