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Designing for Behavior Change
book

Designing for Behavior Change

by Stephen Wendel
November 2013
Intermediate to advanced content levelIntermediate to advanced
391 pages
10h 1m
English
O'Reilly Media, Inc.
Content preview from Designing for Behavior Change

Chapter 7. Constructing the Environment

My wife has a Fitbit One—a small exercise tracker that hooks onto clothing, displays progress on a screen, and sends over detailed information to a computer or smartphone.

The Fitbit One does many things right to help encourage exercise. It automates two very annoying (and therefore action-inhibiting) parts of the exercise process: it automates the process of tracking how much exercise the person has had, and it automates uploading that information onto a computer or phone. Those are examples of structuring the action—by shifting the burden of work from the user to the product (aka “cheating”).

The device also does a number of things, beyond changing the action itself, to help users take the action of exercising. For example:

  • It reminds people to exercise. For example, it gives random “Chatter” messages on the screen; I still smile as I remember when I first saw the message, “Walk Me.”

  • It provides immediate and meaningful feedback. Shortly after my wife got it, I remember her looking at the screen and seeing she’d walked something like 9,945 steps. She just started running around the room, to break the 10,000-steps threshold.

These tactics are two examples of how a product can construct the user’s decision-making environment to help them take action. That’s the topic of this chapter.

Tactics You Can Use

Thus far, you should have a clear sequence of steps that the user will take in order to complete the target action. You’ve found the Minimum Viable ...

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Publisher Resources

ISBN: 9781449367947Errata Page