Book description
Designers and managers hope their products become essential for users—integrated into their lives like Instagram, Lyft, and others have become. Such deep integration isn’t accidental: it’s a process of careful design and iterative learning, especially for technology companies. This guide shows you how to apply behavioral science—research that supports many products—to help your users achieve their goals using your product.
In this updated edition, Stephen Wendel, head of behavioral science at Morningstar, takes you step-by-step through the process of incorporating behavioral science into product design and development. Product managers, UX and interaction designers, and data analysts will learn a simple and effective approach for identifying target users and behaviors, building the product, and gauging its effectiveness.
- Learn the three main strategies to help people change behavior
- Identify behaviors your target audience seeks to change—and obstacles that stand in their way
- Develop effective designs that are enjoyable to use
- Measure your product’s impact and learn ways to improve it
- Combine behavioral science with data science to pinpoint problems and test potential solutions
Publisher resources
Table of contents
- Preface
- I. How the Mind Works
- 1. Deciding and Taking Action
- 2. Creating Action
- 3. Stopping Negative Actions
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4. Ethics of Behavioral Science
- Digital Tools, Especially, Seek to Manipulate Their Users
- Where Things Have Gone Wrong: Four Types of Behavior Change
- The Behavioral Science of Ethics
- We’ll Follow the Money Too
- A Path Forward: Using Behavioral Science on Ourselves
- Why Designing for Behavior Change Is Especially Sensitive
- A Short Summary of the Ideas
- II. A Blueprint for Behavior Change
- 5. A Summary of the Process
- 6. Defining the Problem
- 7. Exploring the Context
- 8. Understanding Our Efforts: A Brief Story About a Fish
- 9. Crafting the Intervention: Cue, Reaction, Evaluation
- 10. Crafting the Intervention: Ability, Timing, Experience
- 11. Crafting the Intervention: Advanced Topics
- 12. Implementing Within the Product
- 13. Determining Impact with A/B Tests and Experiments
- 14. Determining Impact When You Can’t Run an A/B Test
- 15. Evaluating Next Steps
- III. Build Your Team and Make It Successful
- 16. The State of the Field
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17. What You’ll Need for Your Team
- From What They’ve Done to What You’ll Do
- Making the Case
-
The Skills and People You Need
- Skillset 1: The Non-Behavioral Basics
- Skillset 2: Impact Assessment
- Skillset 3: A Deep Understanding of the Mind and Its Quirks
- What’s Not Listed: A PhD
- How You Combine These Skills on a Team
- Getting Help from Outside Researchers
- Data Science and Behavioral Science
- Leveraging Data Science When Designing for Behavior Change
- Putting It into Practice
- 18. Conclusion
- Glossary of Terms
- Bibliography
- Index
Product information
- Title: Designing for Behavior Change, 2nd Edition
- Author(s):
- Release date: June 2020
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781492056034
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