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Designing for Interaction: Creating Innovative Applications and Devices, Second Edition by Dan Saffer

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8. Prototyping, Testing, and Development

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Once you have worked out some or many of the details (or even before), it is time to prototype and actually build the product. This phase of design is about refining the parts of the design that cannot be easily done with paper documentation, namely timing, animation, movement, and interaction.

One of the first things you must consider when prototyping is the interface design.

Interface Design

We can engage with digital products only through some sort of interface. Although there have ...

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