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Designing Games for Children by Carla Fisher

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Chapter 16Best Practices

Regardless of what kind of game you design or what technology a child will use to play your game, there are general best practices for designing usable interfaces for kids.

This chapter discusses a number of best practices and production considerations for developers, including:

  • Designing for a wide range of abilities
  • Designing for quick or accidental success
  • Designing games with multiple answer paths
  • Using iconic, consistent design
  • Creating large target hot spots
  • Avoiding long, continuous movements
  • Supporting a child learning to scroll through content
  • Using vivid production to attract a child’s attention
  • Managing in-app purchases with gesture gates
  • Limiting file size

Design for a Wide Range of Abilities

The ...

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