Chapter 17Considerations for Interactions by Platform or Device
Many aspects of good design are universal, but, depending on the device or platform that will host your game, there are affordances and features to consider.
This chapter explores considerations related to a number of gaming platforms, including desktop Web interfaces, touchscreens (including smartphones and tablets), motion-based controls, and, to a limited extent, video game console platforms. We offer points to consider for the following platforms and devices:
- Computer mouse and trackpad interactions
- Touchscreens
- Stylus-based interactions
- Gaming controllers
- Motion-based controls
- Camera interactions
- Microphone interactions
Computer Mouse or Trackpad-Based Interactions
Get Designing Games for Children now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.