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Designing Games for Children by Carla Fisher

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Chapter 17Considerations for Interactions by Platform or Device

Many aspects of good design are universal, but, depending on the device or platform that will host your game, there are affordances and features to consider.

This chapter explores considerations related to a number of gaming platforms, including desktop Web interfaces, touchscreens (including smartphones and tablets), motion-based controls, and, to a limited extent, video game console platforms. We offer points to consider for the following platforms and devices:

  • Computer mouse and trackpad interactions
  • Touchscreens
  • Stylus-based interactions
  • Gaming controllers
  • Motion-based controls
  • Camera interactions
  • Microphone interactions

Computer Mouse or Trackpad-Based Interactions

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