When I tell people I’m a game designer, the conversation generally goes something like this.
|Me:||I’m a game designer.|
|You:||Oh, the programming?|
|Me:||No, but I work with the programmers.|
|Me:||No, but I work with the artists.|
|Me:||I design the system, the rules of how to play. And then I work with the rest of the team, artists, programmers, writers, and so on to make the game playable. Sometimes if the game is really large, we have a producer who oversees and manages all the logistics. Then I get to focus on how the game works.|
If you’re a good game designer, most people won’t notice your work. (They notice it only when you do a bad job.) It’s sometimes hard to spell out exactly ...