Video description
A lot of courses will teach you how to make a video game. This course is different: instead of teaching you how to use a game development engine or do cool programming tricks, we'll talk about video games and the nature of fun. What this course is about is the nature of fun and the analytical thought processes successful game designers employ to make games that people really want to play.
You'll learn how to use the MDA (Mechanics, Dynamics, and Aesthetics) framework to analyze different components of games; how to shape the stories that players tell themselves; and how gameplay design creates specific feelings in your players. By the end of the course, you'll come away with an appreciation for both high-level and low-level gameplay design decisions, plus an understanding of details like: why the blue shell in Mario Kart is more likely to appear when you're in last place, and how horror games are scary because of more than just the graphics.
- Understand why games are fun and exactly what we mean by fun
- Discover why certain games work and how to design for specific types of fun
- Explore games through the lens of the Mechanics-Dynamics-Aesthetics framework
- Understand how gameplay design shapes each player's internal narrative
Publisher resources
Table of contents
-
Introduction
- Welcome To The Course 00:01:28
- About The Author 00:01:00
-
Getting Started
- What Makes A Game? 00:02:33
- The Mechanics, Dynamics, Aesthetics Framework 00:02:55
-
All About MDA
- Mechanics 00:05:58
- Dynamics 00:04:40
- Aesthetics 00:04:24
- Examining A Game Using MDA 00:08:06
-
Getting Specific Results
- Dynamics And Narrative 00:05:13
- Dynamics And Tension 00:07:41
- Mechanics In More Depth 00:03:01
- Game Feel 00:05:14
-
Conclusion
- Wrap Up And Thank You 00:01:00
Product information
- Title: Designing Games That People Want to Play
- Author(s):
- Release date: February 2017
- Publisher(s): Infinite Skills
- ISBN: 9781491969847
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