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Designing Social Interfaces, 2nd Edition
book

Designing Social Interfaces, 2nd Edition

by Christian Crumlish, Erin Malone
August 2015
Intermediate to advanced content levelIntermediate to advanced
620 pages
13h 26m
English
O'Reilly Media, Inc.
Content preview from Designing Social Interfaces, 2nd Edition

Chapter 13. Heard It Through the Grapevine

Some commons-based peer production efforts are less self-conscious on the part of the users, and emerge more as a function of distributed coordinate behavior, like del.icio.us or Flickr. The critical defining feature of these “enterprises” is that they rely primarily on social information flows, motivations, and relations to organize the group. Individuals self-identify, mostly, for tasks, and through a variety of peer-review mechanisms contributions get recognized by the group and incorporated into what emerges as the collaborative output.

YOCHAI BENKLER INTERVIEW IN OPENBUSINESS (ABOUT HIS BOOK THE WEALTH OF NETWORKS)

Keeping Up

As with “Web 2.0” and “synergy,” the buzzphrase “social media” has taken on a life of its own and has already spawned its own mutant bastard: “social media marketing.” Similar to those other terms—and much Internet jargon—“social media” means different things to different people. As noted at the beginning of this book, we prefer to use the term to refer to social production and consumption of media objects, not merely as a lazy synonym for social networking in general. This chapter is devoted to the collection, sharing, and creation of social objects. As Hugh MacLeod put it in a post on his weblog, called “Social Objects for Beginners” (http://www.gapingvoid.com/Moveable_Type/archives/004390.html):

The Social Object, in a nutshell, is the reason two people are talking to each other, as opposed to talking to somebody ...

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Publisher Resources

ISBN: 9781491919842Errata Page