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Designing Software Product Lines with UML: From Use Cases to Pattern-Based Software Architectures by Hassan Gomaa

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Chapter 1. Introduction

A software product line consists of a family of software systems that have some common functionality and some variable functionality. To take advantage of the common functionality, reusable assets (such as requirements, designs, components, and so on) are developed, which can be reused by different members of the family. Clements and Northrop (2002) define a software product line as “a set of software intensive systems sharing a common, managed set of features that satisfy the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way” (p. 5).

The interest in software product lines emerged from the field of software reuse when developers realized that ...

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