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Designing the User Experience of Game Development Tools
book

Designing the User Experience of Game Development Tools

by David Lightbown
February 2015
Beginner content levelBeginner
188 pages
5h 28m
English
A K Peters/CRC Press
Content preview from Designing the User Experience of Game Development Tools
Design 91
Newer versions of Microso Oce provide an interesting example of
representation to build your table. is design allows the user to move
their mouse inside a grid to set the number of rows and columns for their
table visually, which matches most users’ mental model of what a table is
much more closely (see the right side of Figure5.20).
Using this technique does have a small downside: it limits the total
number of rows and columns the user can choose. is limit is likely
based on the maximum number of columns and rows that the average
user needs. For the edge case of an expert user who needs to go beyond
the maximum, the “Insert ...
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Publisher Resources

ISBN: 9781482240191