Chapter 11

Case Studies


Presents five different projects. Several projects show how researchers used older adults in participatory design and in usability evaluation to iteratively develop age-friendly user interfaces for a variety of devices and applications. One case study also provides an outline of that project's phases. The final study details the design and development of a simulator that shows designers and managers the effects of aging on people's user experience.


Case studies; Case study; Older adults


This chapter highlights five case studies. The first three are examples of participatory design and applied research. Some of the usability guidelines presented in the present volume are based, in part, on these case ...

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