Book description
It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes.
With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers:
- The prototyping process
- Paper prototyping
- Interactive wireframing tools, such as Balsamiq and Axure
- Dedicated prototyping tools, including Marvel, Invision, and Adobe XD
- HTML prototypes
- How to use prototypes in your project workflow
Publisher resources
Table of contents
- Designing UX: Prototyping
- Notice of Rights
- Notice of Liability
- Trademark Notice
- About Ben Coleman
- About Dan Goodwin
- About SitePoint
- Foreword
- Acknowledgments
- Who Should Read This Book
- Supplementary Materials
- Chapter 1: Defining the Case for Prototyping
-
Chapter 2: The Prototyping Process
-
When to Prototype
- You have an Idea
- Buy-in from Others
- Information Architecture to Visualize, Present, and Test
- A Lengthy User Journey or Several Changes of State over Time
- A Pool of Available Users
- Communicate and Test Designs across Devices
- Lots of Ideas–or No Ideas–for Solving a Problem
- More Time Spent Communicating than Developing
- Specific Aspects of a Design Are Performing Poorly
- Planning
- Gather Resources
- Get On With It!
- Working Collaboratively
- Iterate and Demo, Testing Early and Often
- Summary
-
When to Prototype
- Chapter 3: An Overview of Prototyping Tools and Techniques
- Chapter 4: Paper Prototyping
- Chapter 5: Creating Clickable Prototypes from Designs
- Chapter 6: Integrated Tools for Drawing and Creating Prototypes
-
Chapter 7: Building HTML Prototypes
- The Pros of Using HTML
- And a Few Cons of HTML
- Your HTML Prototype Planning Kit
- Skills Required
- Tools for Rapid Prototyping
- Using Content in Prototypes
- Using a Content Management System (CMS)
- Creating Accessible Prototypes
- Making Prototypes Available Online
- Throwaway versus Reusable Code in HTML Prototypes
- HTML Prototyping Case Studies
- Summary
- Chapter 8: Using Prototypes in Your Project Workflow
- Appendix A: Supplementary Prototyping Tools Worth Seeking
Product information
- Title: Designing UX: Prototyping, 1st Edition
- Author(s):
- Release date: March 2017
- Publisher(s): SitePoint
- ISBN: 9780994347084
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