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Designing UX: Prototyping by Dan Goodwin, Ben Coleman

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Chapter 1: Defining the Case for Prototyping

In this chapter, we’ll define what we mean by prototyping and what we’ll be covering in this book, as well as some of the aspects we won’t be addressing.

We’ll discuss why prototyping is a useful tool in the design process. We’ll consider some situations when prototyping is likely to be useful and discuss what prototyping can’t do. We’ll also address who is likely to benefit from the creation of prototypes and why.

What is prototyping?

Plenty of definitions exist of prototypes and what is meant by the act of prototyping. As a result, it’s helpful to define what we’ll be exploring when we talk about prototypes in this book.

We’re talking about creating something to test, explore, or communicate design ...

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