O'Reilly logo

Designing UX: Prototyping by Dan Goodwin, Ben Coleman

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 2: The Prototyping Process

In this chapter we're going to discuss getting started with a prototype. We’ll look at the process, including:

  • when you should consider creating a prototype
  • planning its creation
  • gathering resources you might need
  • approaches to working on your prototype

Chapter 8 will build on this, going into more depth around how a prototype fits into various project workflows. For now, we'll cover the basics here so that you can start on a prototype today.

When to Prototype

The short and easy answer to this question is: any time, whatever you’re working on––now! But there are some specific triggers to watch out for, at which point you’re likely to benefit from a prototype, so you should consider building one.

You have ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required