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Designing UX: Prototyping by Dan Goodwin, Ben Coleman

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Chapter 5: Creating Clickable Prototypes from Designs

In this chapter, we'll take a look at prototyping tools that are a step up from basic paper prototyping.

These tools enable us to take a set of flat designs of some kind and stitch them together to create a prototype that is clickable. This is more powerful and engaging for stakeholders, team members, and users because:

  • there’s no need for us to drive the prototypes, switching paper templates and sketches in and out as users interact with them
  • the prototype is more responsive, realistic, and immersive.
  • it can work standalone, enabling us to share it remotely. The people we've shared the prototype with can test it on their own, at their own pace and––dependent on the tool––using a range of ...

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