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Designing Virtual Worlds
book

Designing Virtual Worlds

by Richard A. Bartle
July 2003
Intermediate to advanced content levelIntermediate to advanced
768 pages
20h 50m
English
New Riders
Content preview from Designing Virtual Worlds

Chapter 6. It's Not a Game, It's a…

KEY TOPICS

  • Points of View

  • Making Sense of Virtual Worlds

  • Virtual Worlds as Subfields

  • Virtual Worlds as Tools

  • Virtual Worlds as…Virtual Worlds

  • Conclusion

Simulation. Or a service. Or a medium.

Actually, it's none of these: It's a place.

(What's he talking about?)

I'll explain.

Points of View

Virtual worlds began as games. However, right from the beginning—MUD1—it was clear there was more to them than being mere games. Trying to convince people to take what they considered to be a “game” seriously was problematical, though. In academic circles, the only intellectually acceptable games were traditional ones, such as chess and checkers. A new game was not a worthwhile object of study. Playing games was a waste of computer resources. ...

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Publisher Resources

ISBN: 0131018167Purchase book