In Chapter 14, we discussed creating virtual objects. Once an object has been created, it must be located somewhere in the space surrounding the user, and if it is an active object it must have behaviors of some kind, either in response to user actions or things that it does regardless of user actions. For example, in the RoboRaid first-person shooter game that comes with the Developer’s Kit, the alien robotic scorpion enemies break through the walls and maneuver independent of user actions. However, when the user shoots at one and scores a direct hit, the scorpion ...
© Allen G. Taylor 2016
Allen G. Taylor, Develop Microsoft HoloLens Apps Now, 10.1007/978-1-4842-2202-7_15
15. Manipulating Holographic Objects
Allen G. Taylor1
(1)Oregon City, Oregon, USA
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