© Jared Halpern 2019
Jared HalpernDeveloping 2D Games with Unity https://doi.org/10.1007/978-1-4842-3772-4_4

4. World Building

Jared Halpern1 
New York, NY, USA

Now that we’ve learned how to create basic character animations and change the state between them, it’s time to create a world for these characters to inhabit. Two-dimensional (2D) worlds are often created by placing a series of tiles together to paint a background, then placing other tiles on top of that background to create the illusion of depth. These tiles are really just sprites that have been segmented or “sliced” into convenient dimensions and usually placed using a Tile Palette. The designer or developer can build up multiple layers of these Tilemaps to create effects such as trees, ...

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