Index

A

AAA game development studios
Ammo class
Ammo layer, configuration
AmmoObject
import assets
layer collision matrix ( see Layer-based collision detection)
script, build
Sprite Renderer component
Animation
Can Transition to Self
clips, creation
components
conditions
creation
dragging sprites, PlayerObjects
Exit Time
Fixed Duration
Has Exit Time
parameter
AnimationState
animator window
CharStates
condition, settings
hard-coding
inspector window
MovementController.cs script
names and types, displaying
SetInteger() method
transition, configuration
trigger state changes
SetInteger() method
state objects
player-idle, default
transition, creation
window organization
transition duration
Animation Controller
Animator State Machine
Any state
controller
Entry state
Layer Default State
Make ...

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