Chapter 7. 3D Graphics
KEY TOPICS
Types of 3D Rendering
Don't Forget Your Math
3D Basics
3D Math
Polygons
3D Transforms
A Simple 3D Pipeline
Camera Movement
Solid Objects and Back-Face Removal
Scan-Converting Polygons
3D Clipping
Final Rendering Pipeline
Summary
Once I heard someone say there will never, ever be flying cars.
Of course, I was disappointed, and I'm still getting over it. This person elaborated that the reason there will never be flying cars is not because it won't ever be technically feasible to create a flying car: Most people just can't handle the additional concept of moving a vehicle up and down instead of moving just left, right, forward, and backward. We can handle movement only in two dimensions (not counting hills and valleys because we ...
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