Chapter 8. Texture Mapping and Lighting
KEY TOPICS
Perspective-Correct Texture Mapping Basics
A Simple Texture-Mapper
Optimizing Texture Mapping
Simple Lighting
Implementing Texture Lighting
Advanced Lighting Using a Shade Map
Additional Concepts
Summary
When Super Nintendo came out when I was just a kid, I knew I had to have one. Super Nintendo was quite a step up from the previous Nintendo Entertainment System, complete with superior 2D graphics, cooler games, and whatever other whiz-bang feature was popular at the time. Soon enough, Christmas came around and I had one sitting under the tree.
Later, my mom's friend came over with her son who was a few years younger than me. He was too young to be my peer, but, of course, it was my duty to entertain him ...
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