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Developing Games in Java™
book

Developing Games in Java™

by David Brackeen, Bret Barker, Laurence Vanhelsuwé
August 2003
Intermediate to advanced
1008 pages
16h 46m
English
New Riders
Content preview from Developing Games in Java™

Chapter 9. 3D Objects

KEY TOPICS

  • Hidden Surface Removal

  • 3D Animation

  • Polygon Groups

  • Loading Polygon Groups from an OBJ File

  • Game Objects

  • Managing Game Objects

  • Putting It All Together

  • Future Enhancements

  • Summary

In a typical game, the player will find objects to bump into, grab, jump over, jump on, eat, catch, dodge, nudge, fight with, throw, shoot, or whatever else you can think of.

In this chapter, you'll create a 3D object-animation system to move and rotate objects in the world. To draw the 3D objects, you'll use z-buffering to draw polygons in the correct z-order. You'll also create a parser to read 3D objects from OBJ files so you don't have to define lots of polygons in Java code. Finally, you'll put everything together by creating a few simple game ...

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Publisher Resources

ISBN: 1592730051Purchase book