Chapter 9. 3D Objects
KEY TOPICS
Hidden Surface Removal
3D Animation
Polygon Groups
Loading Polygon Groups from an OBJ File
Game Objects
Managing Game Objects
Putting It All Together
Future Enhancements
Summary
In a typical game, the player will find objects to bump into, grab, jump over, jump on, eat, catch, dodge, nudge, fight with, throw, shoot, or whatever else you can think of.
In this chapter, you'll create a 3D object-animation system to move and rotate objects in the world. To draw the 3D objects, you'll use z-buffering to draw polygons in the correct z-order. You'll also create a parser to read 3D objects from OBJ files so you don't have to define lots of polygons in Java code. Finally, you'll put everything together by creating a few simple game ...
Get Developing Games in Java™ now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.