Chapter 17. Creating Game Art and Sounds

KEY TOPICS

  • Choosing a Look and Feel

  • Getting Royalty-Free Game Media

  • Working with Artists and Sound Effect Engineers

  • Tools

  • Creating Sounds

  • Creating Textures and Sprites

  • Creating Splash Screens and HUD Graphics

  • Creating UI Graphics

  • Creating Your Own Fonts

  • Summary

So, you've got your great game idea and you've started coding, but—uh, oh—there's no art or sounds!

Maybe you'll get lucky and find an artist or sound engineer to work with who's willing to devote free time to the project. However, a lot of the time, this isn't going to be the case.

This chapter is oriented toward creating “programmer art,” the type of game art that might not be the best looking but that is good enough for a demo.

When making any type of media ...

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