Chapter 17. Creating Game Art and Sounds
KEY TOPICS
Choosing a Look and Feel
Getting Royalty-Free Game Media
Working with Artists and Sound Effect Engineers
Tools
Creating Sounds
Creating Textures and Sprites
Creating Splash Screens and HUD Graphics
Creating UI Graphics
Creating Your Own Fonts
Summary
So, you've got your great game idea and you've started coding, but—uh, oh—there's no art or sounds!
Maybe you'll get lucky and find an artist or sound engineer to work with who's willing to devote free time to the project. However, a lot of the time, this isn't going to be the case.
This chapter is oriented toward creating “programmer art,” the type of game art that might not be the best looking but that is good enough for a demo.
When making any type of media ...
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