Dice games and card games are time-honored time wasters, but you probably want to make other kinds of games, too. No book can possibly cover all the different game styles, and how to code them, but by learning dice and cards so thoroughly, you have learned everything you need to generate the mechanics for any genre.
In this chapter, you learn to apply the principles of game design from earlier chapters to a roguelike game.
What’s Roguelike?
The exact definition of roguelike is the topic of much debate within gamer culture, but generally it’s characterized as an exploration ...