© Seth Kenlon 2019
Seth KenlonDeveloping Games on the Raspberry Pihttps://doi.org/10.1007/978-1-4842-4170-7_5

5. Database and Libraries

Seth Kenlon1 
(1)
Wellington, New Zealand
 

There are lots of ways to store data. In the Blackjack game, you stored the building blocks for a deck of playing cards in two tables—one for suits and one for values. That’s a good method for small data sets that don’t change from game to game, but it won’t work if, for instance, it was possible for a player to level up and earn the ability to play with Jokers in the deck, because the tables defining the deck is hard-coded into the application.

To make permanent changes to a game environment, or to track player progress, scores, or preferences, you must create a data file ...

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